Shaister Miester Do Da

Trivia and Memory Building

Posted on: November 11th, 2008

Trivia is not only educational it can be a great way to improve your memory. There are lots of sites on line where you can find trivia questions on almost any topic imaginable. You are sure to find something that interests you. It may be an old favorite or something new you want to learn about. Many sites will even let you print the questions so that you can do them any where. Just a few minutes a day and you will find that not only is your memory improving but trivia games can and do raise the level of your cognitive thinking.Just a few minutes of trivia each day will make a world of difference.

Spy Store Gadgets

Posted on: November 11th, 2008

I’ve always meant to go into the spy store across the street from my bus stop. Yesterday, I missed the bus and I had twenty minutes to spare before the next one. This was my opportunity to finally go in and look around. They have some classic items in there. Haven’t you always wanted a fountain pen with a miniature camera concealed in the cap? They have that, and they have the lighter that takes a high-resolution snapshot when you flick it open.

For some reason, a lot of the classic spy gear is connected to smoking. I think it’s due to the influence of spy movies in which the hero is always going into a smoke-filled casino. Or he’s being interrogated by Europeans who offer cigarettes to the hero, maybe point them threateningly across the table, and even crush them into the cheek of the prisoner. But the spy hero comes prepared with a cigarette case concealing a movie camera and a dart gun, so he can fight back with his own tobacco arsenal.

Some of the best things in the spy store are modern upgrades to old ideas. For example, they have a miniature GPS tracking device. That may seem obvious and boring, but it’s really an enormous improvement on the old radio-based trackers. Back in the twentieth century, you could easily slip your tracking device into the mark’s pocket or stick it on his shoe, but when it came time to find his location, it wasn’t so simple. You were receiving a radio signal that told you the distance from the tracker but not the direction. You could drive around for quite a while before you worked out which way to go, and by that time the signal could be out of range.

A digital tracker with GPS transmits the actual map location to you, so it’s simplicity itself to find the target. The spy store even has one that’s integrated with a camera. You could stick this under someone’s bumper to find out where they’re going. The device is so small that it doesn’t have enough power to send you the camera footage, but the GPS signal makes it easy to keep track of the device and retrieve it later. This could be a dangerous gadget in the wrong hands. I’m glad I have no secrets to hide!

It’s late in a no-limit Hold’em tournament, and you are the chip leader at your table with 120,000 in chips. The blinds are 2,000 and 4,000, and you are the big blind. Someone in middle or late position with 30,000 in chips goes all-in, and everyone between the two of you folds. You slowly examine your cards and find A-7. You “have to call,” right?

Wrong. In my humble opinion, “ace rag” hands are some of the most overplayed starters in the game. They’re not very powerful, and in this case you have no way of outplaying your opponent after the flop.

First, the player who went all-in shouldn’t have done so in desperation or as a pure bluff. He has enough chips for five rounds (assuming no antes). Therefore, what does he probably have? A pocket pair, an ace, or something like KQ suited are my guesses. You’re an underdog to any pocket pair (yes, even pocket ducks!). If he holds an ace and a higher kicker, you’re dominated. Imagine calling an all-in when you’re dominated by something as lame as A-8 off-suit! Even if he went all-in with an ace and a lower kicker, there’s a good possibility that you’ll tie. Your best-case scenario is that he has KQ, QJ, or JT, and even then your advantage is at best 58%-42%.

Second, 30,000 chips isn’t chicken feed. If you lose, he’ll have 60,000 chips and you’ll be down to 90,000. Why give up your domination of the table on something as tentative as A7? You don’t have to play hands at this point. Surely something better will come your way soon.

Third, you may have to give up the 30,000 chips without even seeing the flop. Someone who checked in early position may have set a trap into which you and the all-in player fell. What will you do if someone to your left re-raises? Will you compound the error of your first call by committing more chips to the pot on the back of your mighty stallion named A-7? The old saying, “Don’t throw good money after bad,” applies to poker as well.

Fourth, even if you call, and a third or fourth player does as well, you are out of position. The odds are that you won’t improve on the flop, but it may be worse if you do. Suppose the flop contains an ace. Can you bet with any confidence? If you check and another player bets, can you call? Is this REALLY the way you’d like to get crippled in this tourney, with your A-7 losing to an A-J or A-T suited, who only called because YOUR call gave her the pot odds?

Fifth, there is no downside to folding. No one else knows what you have, unless you want them to know, and the rules allow it, so you won’t be perceived as a chicken. If you want, after the hand finishes you can smile at the all-in player and say something like, “I don’t think both of my cards added up to one of yours.”

In sum, you worked hard to build your dominating stack, and my guess is that you didn’t do it by playing many, if any, ace-rag hands. Keep your edge, keep your momentum, and let someone else play “sheriff.”

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People overestimate jacks. Sure, it’s the fourth-highest pocket pair, but is it that much better than TT or 99? Yet, how many players advise you to go all-in pre-flop with those hands? Also, after a typical stretch of 87 or so consecutive hands on the order of 83o, Q2s, and T7o, two Johnnies can look pretty good.

1. “Who’s likely to call me?” The more players who will act after you, the greater the risk that one or more has AA, KK, QQ, AK, AQs, or another hand that you don’t want to call. I’ve seen players with KQs call an early position all-in. You say you don’t mind a call from an opponent with KQs? Well, you’re only about a 54-46 favorite. If that’s enough of an edge for you, God bless you, but personally I like better odds before I commit all of my chips.

2. “What will I win if everyone else folds?” With the explosion of poker popularity in recent years, there are lots of “newbies,” and nothing seems to attract them more than tables where they can say “all-in,”just like the pros they see on TV. Plenty of them are willing to risk all of their money to win $7 or $15 in blinds. When one does and shows his Johnnies, the experienced players hide their smiles and salivate.

3. “Why not make a smaller raise?” Poker is supposed to be a thinking person’s game. What are you trying to accomplish? Is it really necessary to go all-in to drive out the A-rags and K-rags? Wouldn’t a raise of three or four big blinds do the same thing? And then you have the opportunity to do some thinking of your own if someone re-raises. I am continually amazed by the players who raise with JJ and then call an all-in re-raise, announcing “I put her on Slick or AQ.” More often than not, that read is dead wrong, and the sad former holder of JJ is buying more chips.

4. “Why raise at all?” If I’m to the button’s right, three or four players have limped, and I look down and discover JJ, I may limp as well. There’s a lot of money in the pot, and I’d be surprised if none of the previous limpers have a big ace. Both factors lower the odds that my all-in bet would win the pot without a flop. Why not wait for the flop and then decide? Not raising can be a great disguise, too.

That last strategy worked well for me in a recent game. I had jacks and was the fourth limper. With all that light action, seven players, including both blinds, saw the flop. Remember the unspeakable horror of the un-raised big blind? The BB in this game had 87s and the flop was J78! He checked and so did everyone else before me. I made a small bet designed to represent a weak J, a straight draw, or an 8 with an ace or king kicker. The button re-raised with KJo, and the BB went all-in with what he had considerable reason to think was the best hand. I called and the button wisely folded. The poker gods smiled on me and after my set held, the BB grumbled aloud about “people who don’t know how to bet jacks.” I said nothing, but I made sure to buy him a beer before I left.

What would I have done if the flop contained an A, K, or Q and no J? If anyone but the button bet the flop, I’d have folded and counted most of my chips as saved money. Sure, I might have gotten the holder of that big card to fold with a big raise pre-flop.

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Nintendo Wii

Posted on: November 10th, 2008

nintendo wii system

The Nintendo Wii system is literally flying off the store shelves as I type. This is a must have toy this Christmas for a great family fun time. Families and kids enjoy this game so much because that game involves lots of hands on movement and action from the players. The gamers moves the controller and so is involved in all the action on screen.

The Nintendo Wii system has a wireless controller, and the 3 dimensional movement detector remote known as the Wii remote. So the players enjoy great freedom of movement and activity - you won’t find yourself sitting down when you play with your Nintendo Wii.

There are a number of exciting game choices such as tennis, baseball, golf, football, other action games and more. The Nintendo Wii forces you to move more while you play, which is all part of the adrenalin and excitement of
the games.

Don’t like sports - no worries - because the games are so fun filled and have plenty of ‘head to head’ action, even people who don’t get involved in sports have found games such as boxing, bowling and the other action games full of challenge and excitement.

Nintendo Wii

The Nintendo Wii system provide plenty of choice and activity for numerous games today. When the system first came out there weren’t many games available for just the Wii, but now their selection rivals the Xbox and Playstation systems.

Game companies are having games created for the Wii. The Wii also enables people to play GameCube games on the system which also has a huge selection as well, and old GameCube games can be found for an extremely low cost online.

Players are really happy that another feature of the Nintendo Wii system is that it allows you to purchase and download old games from the regular Nintendo, Super Nintendo, and the Nintendo 64 systems. With this one unit you can play games from five different systems, you can also enjoy a range of older games such as the original Mario Brothers or other original games.

Nintendo wii system is a great family Christmas gift. Parents, kids and other family members can also get involved playing such games as a tennis, challenging and going head to head with each other while the kids can enjoy numerous other games . So don’t delay as stocks are going fast and buy your Nintendo Wii system at www.specialchristmastoys2.com.

Maybe you have thought up a really neat and unique idea for a video game and you are thinking “If I can just get in touch with the right people I can sell it and make a lot of money. And I get to see my idea turned into a game that people will play”.

Developing a video game takes a lot of work. A typical game for today’s mass market takes a team of people two years and thousands of hours of work to create. There is a tremendous amount of work involved and much of this work is very creative which can be expensive.

Maybe all of that is a bit discouraging and if you really think you have an idea that is unique there are some things you can do and I will explain the steps and processes you can take to move your idea for a game out of the world of fantasy into the world of possibility.

The big obstacle to getting your idea made into a game is the question of who is going to do all that work? It is an important question. A group of people have to believe in the idea and have to do the work to take it from idea to reality, and generally you have to rely on yourself. If you believe in your idea you need to be the person that will spearhead the work and get it from idea to reality. If you can do this, and if your game is unique and different the rewards can be astonishing.

Three Possible Paths to Success

There are three possible ways to get a game made from your idea:

1. Get in touch with a heavy hitter in the game making industry and convince him or her that your game is worthwhile. He or she will then set the wheels in motion for your idea to be bought and developed. Companies will occasionally buy video game ideas and keep them for future potential projects.

2. Get in touch with independent developers with game design skills and get them to come on board with your idea. You have the ability to allow them to patch together their time in developing your game. Gamedev.net is a good place to network and find people for this endeavor.

3. Spearhead the development yourself. Learn some basic game making skills and put together a group of people willing to spend time (and money) on your game. You become the evangelist for the game and the Project Manager.

Protecting your Idea

You probably have questions about your idea and how to protect it from being stolen. Well, I guess this is a possibility and maybe it has happened but it is unlikely. It goes back to the fact that it takes thousands of hours to take a game from idea to actual game and the number of unique ideas is relatively unlimited but here are some things you can do to get started in protecting yourself.

The Problem of Copyrighting Ideas

Ideas cannot be copyrighted! It sounds funny but it ’s true. You can research this on the official government copyright website. So, just having an idea means you have very little. If you draw pictures of your game and hopefully develop your idea into a game you can get copyright for those things.

Send yourself a letter!

Put together an exhaustive package of materials about your idea. Include a summary, pictures, drawings and anything else that will describe your idea then seal it in an envelope and mail it to yourself registered mail. When you receive it you sign for it but do not open it. Leave it sealed. This gives you an amount of legal protection that establishes a time line for your idea.

NDA’s (Non Disclosure Agreements)

A Non disclosure agreement is a legal contract between two parties. In this case it is between you and the person you want to reveal your idea to. It can be a useful tool that will help you protect your rights. Generally it outlines the confidentiality of your idea and prohibits the other party from using the idea.

Okay let’s get started with something solid you can do

No matter which of the three paths you want to travel down there are some things that you can do to get your idea rolling on its path toward becoming a real video game.

1. Write out a very extensive overview of the game. Make it as detailed as possible. And put this in the package you mail to yourself!

2. Draw up pictures and artwork of game scenes, characters, maps and anything else that is unique about the game. In effect you are creating a library of images in the game. Put this in your package too!

3. Write up an executive summary - This is a one or two page summary of the game idea and it outlines the things that make it unique. This is your introduction to people in the gaming industry and it is the first thing you can give them so they get a grasp of your idea.

4. Start your research into the game industry. Hang around forums where developers and game makers chat and start learning about what it takes to make a game. You can make some good contacts and there are hordes of people willing to give you solid advice and some help with your dream. gamedev.net is a great place to start

5. Start learning how to make a video game! It is totally possible for a person with average computer skills to develop a single level of a game or a portion of a game. This can be used as a calling card and example for what the game would be about.

If you want to follow step number five and learn how to make your own game there are lots of resources available that will help you learn how to do it relatively inexpensively.

The Paragraph you might not want to read

Okay, after going through all of that I am glad to see you are still with me. But, if you are thinking all of this stuff about NDA ’s , sending letters, writing up summaries and putting together packages just seems like too much work then you can see my point about making a video game from your idea. It takes a lot of work and if you are not going to do the work why should somebody else? If you really think your idea is a great one then I recommend you find the time and the motivation to make it happen! Nothing worthwhile is ever easy and hey it is totally possible that your idea can someday be an actual game. Every game ever made first started out as just an idea.

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What are we hoping for when we see a flop with a small pair? A set, of course, or better. But as many of us know, the odds of flopping a set, even if both of the “money” cards are live, are only about one in eight. Moreover, a small percentage of the time when we DO flop a set, we will be ehind, so the odds of flopping a set AND being ahead are probably closer to one in nine.

Presto has its followers, including me from time to time. However, the smaller your pocket pair, the higher the odds of being behind on the flop even if you were ahead preflop, as Tim was. When you play presto, any one of 36 overcards could flop and put you in catch-up mode. Suppose Guy was making a move with A7 off, for example.

Lest presto’s fans think I’m picking on their favorite, I think my comments apply to all small pairs and most medium pairs, too. Remember that the 8 is the middle rank in the deck. When you play a pocket pair smaller than eights, not only could you be outflopped, but there is much more of a chance that two or more overcards could flop. Suppose the flop had been Q J 2, or T 8 3, or any number of other combinations including two overcards to Tim’s fives.

The third problem was position. It’s much safer to call with a small-to-medium pair when you act last after the flop. Let’s reverse the players’ positions in the example above. After the 2 2 7 flop, it is almost a certainty that Guy would have put more chips in the pot. That wouldn’t have been a mere continuation bet. Guy would have been fairly sure that Tim, a very good player, didn’t call his preflop raise with 72, so he wouldn’t have been unreasonable if he thought that his Big Slick was in the lead.

As Clint Eastwood so famously said, “I know what you’re thinking.” You think I’m being too conservative (a nice term for “pansy”). We’ve all heard and read that any pocket pair is a big hand in a short-handed game. Also, in the edited TV broadcast there was no indication of how much garbage Tim had seen since his last premium hand. After a slew of 73, T2, 84, and similar trash hands, presto can look…well, magical.

My approach is a hybrid position. I like to see flops with pocket pairs in the early to middle stages of a tournament. At the end, however, I’d rather wait for a premium hand or two paint cards. I can get away from KQ, KJ, or QJ after a non-helpful flop just as easily, or more easily, than a small or medium pocket pair, and if I pair some paint there’s a much higher probability that I’m in the lead.

Finally, think of small pairs in relation to the hands your opponents are likely to play. How many thousands of times have you seen someone raise, call a raise, or go all-in late in a tournament with any ace or a suited king? When an opponent does that, what does he NOT want you to have? A big pair or a bigger ace or king, right? Aren’t you doing exactly what he wants you to do when you call with two small cards? Sure, you’re a mathematical favorite with your pocket pair, but he has at least three outs times five, and if he catches one early you only have two outs for a re-draw.

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A losing poker player, or even a good player in the throes of some particularly bad luck, will blame anyone or anything. His opponents are chasing morons who keep getting lucky (that has a familiar ring, huh?). Someone must be marking the deck, peeking at his hole cards or otherwise cheating him (this mindset, coupled with a liberal sprinkling of alcohol, is one of the main reasons why casinos need security personnel). The cocktail waitress is too slow. The floorman calls for too many “fills” of the chip rack, so the beloved hands-per-hour statistic is dropping. If it’s a sunny day and he’s near a window, it’s God’s fault (ditto if it’s raining or snowing).

And then of course, when all else fails, there’s always the dealer. The person who keeps flinging those crappy cards in his direction MUST be doing it on purpose. Never mind that there are hundreds of “eyes in the sky”, that the dealer has no stake in seeing any particular player win or that many casinos today use mechanical shufflers. The loser is convinced that his poor performance is the dealer’s fault and it’s no use trying to discuss any logic with him. Logic only works on calm, sensible people, and a poker player in the midst of a losing streak bears no resemblance to either one.

Sometimes the blame takes a supernatural turn. The player realizes that it is ridiculous to imply that the dealer is deliberately giving him “silver-medal” or worse cards, so he falls back on voodoo. “Can’t stand that dealer,” he’ll grumble as she approaches the table, “she never gives me a hand.” Really? Do you win when you’ve had chicken for lunch, but you can’t catch a card when you have roast beef? Makes just as much (or little) sense.

No, ladies and germs, it’s definitely NOT the dealer. And while bad luck does happen, usually the blame is properly placed right between the loser’s eyes. If he’s playing online, that’s usually easy enough to verify if he’ll order a history of his last 100 or 200 hands. If it’s a live game, he’ll have to depend on other players’ recollections of the hands he’s shown or his own conscience. In either case, here are a few of the most likely explanations, at least in holdem.

1. At most, you’ll flop a flush with two suited cards once every 113 hands, assuming that no one else has been dealt a card of that suit (a very unlikely proposition). And when you DO flop it, how confident will you be that your 9-high flush will hold? More often, you’ll flop a flush draw and it doesn’t take a rocket scientist to figure out that you won’t win much playing that way.

“But,” the loser retorts, “the flush wasn’t my only way to win.” Well, I sit corrected. He did have a 0.3% chance of flopping two pairs and a 0.2% chance of flopping trips (again assuming no one else had been dealt a 9 or a 4). Not that either hand would even be the nuts necessarily, but… my bad.

2. Chasing bad straight draws. When you’re losing, you almost always have a string of near-misses. For example, you have 87 suited, see a flop cheaply and it’s T 7 6. You don’t have a flush draw, but you have middle pair, bad kicker, and a gutshot straight draw. A good player can fold this hand to anything other than a tiny bet, but a bad player (or one who’s just playing badly) will call on that flop, call again on a no-help turn like a 2 (or even worse, a J, 7, or 6), and then moan after the session about how he “couldn’t hit any draws.”

3. Another bleeder is the bad-kicker hand. Any regular reader of my sometimes lame articles knows how much I detest ace-rag*, but how many times have you heard this loser’s lament? “I flopped aces, so I HAD to call.” Correction, Charlie, you didn’t even have to see the flop. When you have A3, for example, and the flop contains an ace and no 3, there’s a good chance you’re drawing dead or on life-support. I don’t understand the aversion to throwing A-rag away preflop. It’s not a good hand and even worse, it can cost you lots of money. Remember that when you are playing cards of two different ranks, most of the time it’s better to pair your lower card, as long as that’s the top or middle card in the flop. For example, you have K8. Wouldn’t you rather see an 8 5 3 flop than a K 5 3?

The lower your bottom card, the less chance it has of giving you top pair or even middle pair on the flop. What are you hoping to see with A3? Are you hoping to see a 3 2 2 flop?

4. A fourth category of contributors to “one of those days” is the pocket pair that’s an underpair to the flop. Sure, your TT started with some promise, and you properly raised to try to get the fools to release their precious A-rag and K-rag hands, but then that damn dealer — the one who never deals you a winner - had to go and spread that Q J 7 flop. Sure, you MIGHT still be in the lead. That bettor in early position and the caller before you MIGHT be on draws or just bluffing. But when you call and lose after not hitting your two-outer, blame the dealee, not the dealer.

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Preparing Your Workspace For Candle Making

Posted on: November 8th, 2008

If you have read many blogs or books about candle making or better yet, if you have watched many videos about candle making, you might feel quite confident about making your first scented candles. However, as with all projects, you should really think about each step of the candle creation process. And the first step is thoughtful preparation.

When preparing, your first step should be to lay wax paper down everywhere where you are going to be crafting your candles. This is done in order to prevent from dropping wax. The thing is that wax is not only hard to remove, but it can catch fire very easily. Having wax paper where you will be crafting candles will allow you to relax while making your own scented candles.

Second step is to bring out all the candle making utensils that you are going to use. This will not only prevent from disasters happening, but will save you a lot of time. Put all utensils you are going to use in places, so when you will be in the middle of candle making process, you will not to wonder about them.

Third step is taking a little bit of aluminium foil and cover up the burner that you are going to use. This will work as another safety precaution (it is a good exercise to be as cautious as possible on your first candle crafting experiments) so that no wax will go down there and catch fire.

Once you got that all set, you can start crafting your own decorative candles. Remember, if you will be able to take care of safety measures in the preparation step, you will not have to worry about that when creating your own scented candles. Then the process of candle making becomes a joyful experience.

Remember, the first step in candle making process is thoughtful preparation.

Talking About A Hand While It’s Still In Progress

When I decided to do an article on talking at the table during a hand, I thought along the lines of friends making jokes and idle chatter. Chatter along the lines of “Get out of my pot, “Thanks Pal, I owe you one” or “How can you play that garbage.” All these are harmless digs that mean nothing more than that you are having fun. What I found out is that this can be an extremely hot topic with more than a few people. The opinions covered all of the bases, ranging from friendly chatter to unethical angle shots, and outright illegal moves that are made to intimidate other players. It started with this question,

In an effort to bring some basic rules to this argument, I would like to propose some ideas for dealing with this problem.

1. When somebody does something that is clearly out of order at the table. Politely ask them to stop. If they give you any lip, the dealer should step in and, tell them they are wrong, and then tell them not to do it again.

2. In #1 above if the dealer cautions the person without prompting by others, I will often throw them a $1 chip.

3. In #1 above, if the dealer doesn’t step in to your defense, seek out a floor-person. Tell them that you shouldn’t have to police the game, but when you go to the effort to do so, the least the dealer can do is come in on your side when you get flak about it.

Note that this may get you a reputation at the table for being a snob or worse. Ignore it. First, you’re doing the right thing for the game, and many players will thank you, even if only silently.

Opinion 4

I totally agree with Lee. I recently played a hand where I held KK and the flop came KQT. The turn brings the Jack. One of the two remaining players states “Well, I’m not going to bet because we obviously all have the straight.” Then another rocket scientist pipes up and says, “Don’t be so sure of that, I would bet anyhow.” After the hand I told the rocket scientist to keep his mouth shut, when I was in the hand, and when he argued with me, the dealer finally stepped in, but it was too late as far as I was concerned.

Opinion 5

I disagree insofar as it applies to players who are in the hand. If I’m still in the hand I expect I should be able to say anything I want. I would do this in an attempt to influence others to call, fold, or react in such a way that I can guess what they have. Only once that one ceases to have a financial interest in the outcome of the hand, do I believe it becomes inappropriate to indulge in table talk that may affect that hands outcome.

Opinion 6

If I was hoping to fill a boat, and had you pegged for a flush, and someone else for a straight, I would try to do anything I could to discourage a player behind me from raising, and making my draw more expensive than it had to be. It wouldn’t matter to me in the slightest if what I said about your hand was true or not, if it achieved my purpose of intimidating the other player into calling instead of raising. How different, really is this from advertising my strength by making a face or exercising some fake tell? Poker is a game of trickery and deception perhaps as much as it is a game of mathematics and probability.

What is the definitive rule on table talk? It seems the definitive rule and the ethical rule seem to be different. I believe that it is possible to draft a set of rules that would eliminate these ethical considerations that always seem to be causing difficulty. It seems that many inexperienced players are used to playing stud where it is common to call out potential hands as the streets’ progress. In Hold’em this is not only frowned on, but also absolutely incorrect.

In closing I would like to mention one of my gripes. It is when I am playing in a stud game and the dealer insists on speculating and announcing a possible hand. I have been in games where the dealer not only announced what he thought the hand looked like, but also gave a running commentary, such as “A possible flush or straight in the works.” Give me a break, is this not breaking the one head to a hand rule? In stud, this favors the player couldn’t care less about what is on the board in front of the other player’s. It puts him on a level with those of us who watch the board, track folded cards and then try to use this information to our advantage.

If a player is having a problem seeing the other end of the board, I have no problem with the dealer or anyone else reading the cards to them. My problem comes with helping those not skilled or interested enough to read the cards held by other players at the table, being spoon fed this information by the dealer. I realize that dealers are trained to do this as a help to newer players and a courtesy to others, my only thought is that they not carry it too far. You may think this is wrong on my part. Just remember, the next time someone looks like they plan to fold a hand against your made straight and the dealer or another player tells them that they have a possible flush working. They then decide to go to the river instead of dropping out, and nail you with a miracle draw, you can remember what I said, “I told you so.” In the next issue I will discuss another touchy subject, soft playing with friends at the table.

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